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A guide for sculpting faces

I've made this guide to share with you guys the process that I teach my students to follow when they first dive into making faces for their characters. The goal of it is to learn how to make a head and have it ready for production.
The tutorial is split into 5 videos, lasts a bit over 12 hours and covers up the whole process...from replicating a scan then build up a nice topology ready for animation and moving into sculpting a likeness in the end.

Most of the tutorial is in Zbrush but we cover up retopo in Topogun, uvs in RizomUV and some baking in Marmoset Toolbag. 

What will you get:

 - 5 videos that sum up a bit more than 12 hours of explained process.

           1. Intro and scene setup

           2. Copying a scan using dynamesh

           3. Making topology and uvs ready for animation

           4. Making a likeness

           5.Microskin details and refinement

 - Final ztl file

 - Pureref board with plenty of useful information and references 

I hope you will enjoy it and please send me a message if you have any questions about it.
Cheers!


Standard Use License
$95
License: Standard License
Stock Assets

For personal use and one commercial project (up to 2,000 sales or 20,000 views).

Tutorials

One copy to be used by a single user.

Installable Tools

One installation by a single user.

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Files (7)
A guide to sculpting faces - Part1 - Intro and scene setup
mp4 /
660 MB
A guide to sculpting faces - Part2 - Copying a scan
mp4 /
1.4 GB
A guide to sculpting faces - Part3 - Making dat Topology
mp4 /
4.2 GB
A guide to sculpting faces - Part4 - Likeness
mp4 /
5.6 GB
A guide to sculpting faces - Part5 - Final touches
mp4 /
2.7 GB
Ryan_final
ztl /
470 MB
AGuideforSculptingHeads
pur /
230 MB