In case you missed it, just before the vacation I released A guide for sculpting faces.
Here's a quick preview of what you will find in it:
You can grab it here:
https://nimlot.artstation.com/store/WXNJ/a-guide-for-sculpting-faces
or here:
The first 3 videos were already available on my Patreon(https://www.patreon.com/nimlot) and today I've sent the full tutorial to all the patrons who pledged 50$ or more over time.
The tutorial is split into 5 videos, lasts a bit over 12 hours and covers up the whole process...from replicating a scan then build up a nice topology ready for animation and moving into sculpting a likeness in the end.
Most of the tutorial is in Zbrush but we cover up retopo in Topogun, uvs in RizomUV and some baking in Marmoset Toolbag.
What will you get:
- 5 videos that sum up a bit more than 12 hours of explained process.
1. Intro and scene setup
2. Copying a scan using dynamesh
3. Making topology and uvs ready for animation
4. Making a likeness
5.Microskin details and refinement
- Final ztl file
- Pureref board with plenty of useful information and references
Cheers!

